Douglas Niles height - How tall is Douglas Niles?

Douglas Niles was born on 1 December, 1954 in Brookfield, Wisconsin, United States, is a Game designer, novelist. At 66 years old, Douglas Niles height not available right now. We will update Douglas Niles's height soon as possible.

Now We discover Douglas Niles's Biography, Age, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is He in this year and how He spends money? Also learn how He earned most of net worth at the age of 68 years old?

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Occupation Game designer, novelist
Douglas Niles Age 68 years old
Zodiac Sign Sagittarius
Born 1 December 1954
Birthday 1 December
Birthplace Brookfield, Wisconsin, United States
Nationality United States

We recommend you to check the complete list of Famous People born on 1 December. He is a member of famous Game designer with the age 68 years old group.

Douglas Niles Weight & Measurements

Physical Status
Weight Not Available
Body Measurements Not Available
Eye Color Not Available
Hair Color Not Available

Who Is Douglas Niles's Wife?

His wife is Christine Niles

Family
Parents Not Available
Wife Christine Niles
Sibling Not Available
Children Not Available

Douglas Niles Net Worth

He net worth has been growing significantly in 2021-22. So, how much is Douglas Niles worth at the age of 68 years old? Douglas Niles’s income source is mostly from being a successful Game designer. He is from United States. We have estimated Douglas Niles's net worth , money, salary, income, and assets.

Net Worth in 2022 $1 Million - $5 Million
Salary in 2022 Under Review
Net Worth in 2021 Pending
Salary in 2021 Under Review
House Not Available
Cars Not Available
Source of Income Game designer

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Timeline

2019

After graduation, Niles began teaching Speech and English at Clinton (Wis.) High School, about 30 miles away from Lake Geneva, Wisconsin. “One day, one of my students came up and said she had a note to get out of class that afternoon because she was going to be interviewed by People magazine. Her name was Heidi Gygax. I asked her why People wanted to interview her, and she told me that her father had invented the Dungeons & Dragons game. Well, I had heard of D&D, but didn’t know that the designer lived so close to me. The next day, Heidi brought me a copy of the original D&D Basic Set, and two days later, I got some friends together and played my first game. I was the DM.”

1990

Niles has written numerous novels, mainly for the Dragonlance series. Niles is one of the most prolific Dragonlance authors, and in addition to Wizard's Conclave, his Dragonlance titles include The Icewall Trilogy (The Messenger, The Golden Orb, Winterheim), Emperor of Ansalon, The Dragons, The Puppet King, Fistandantilus Reborn, Flint the King (with Mary Kirchoff), and The Last Thane. He contributed nine novels to the Forgotten Realms line, including the Moonshae trilogy and two further trilogies in the Forgotten Realms. He has won both the H.G. Wells award and the Origins award for his work in developing adventure games. In 1990, he left TSR to write fantasy fiction.

Niles has created two fantasy worlds in books published by Ace Fantasy. The Watershed Trilogy (A Breach in the Watershed, Darkenheight, The War of Three Waters) was completed in the late 1990s, and it features a continent divided by mountains into three distinct basins: watersheds of pure, normal water; of magical liquid (Aura); and of vile, poisonous Darkblood. Circle at Center, Worldfall, and The Goddess Worldweaver form the Seven Circles Trilogy, which details a cosmos in which historical characters from Earth can be drawn into the realms of magic, through sorcery both deadly and erotic.

1985

Niles produced several modules for the D&D game, including X3 Curse of Xanathon, B5 Horror on the Hill, CM1 Test of the Warlords, and H1 Bloodstone Pass, and Dragonlance modules DL2 Dragons of Flame, DL6 Dragons of Ice, DL9 Dragons of Deceit, and DL11 Dragons of Glory. Niles is the designer of 1985's World War II: European Theatre of Operations, a grand strategic game. Niles worked on the Battlesystem Supplement, Star Frontiers modules SF4 Mission to Alcazzar and SFKH1 Dramune Run, Indiana Jones module IJ2 Raiders of the Lost Ark, the World War II Game, the Sirocco Strategy Game (with Zeb Cook), and the Endless Quest books EQ #26 Tarzan and the Well of Slaves and Super EQ #3 Escape From Castle Quarras for TSR. Tracy Hickman had gotten Harold Johnson, Jeff Grubb, Carl Smith, and Larry Elmore in on the idea of Dragonlance before Margaret Weis and Niles joined them. Niles authored the rulebook Dungeoneer's Survival Guide (1986). Niles had been working on a trilogy of Celtic-themed novels for TSR, Ltd., which were modified to become the first Forgotten Realms books, beginning with Darkwalker on Moonshae (1987). Niles also co-authored The City of Greyhawk boxed set with Carl Sargent, for which he designed the 96-page booklet Greyhawk: Gem of the Flanaess. Niles and Paul Lidberg designed the board game A Line in the Sand (1991), which depicted the first US-Iraq War; it was one of the projects originating from TSR West, and was published the day the US bombing began thanks to Flint Dille's ability to convince the president of the company to make things move fast.

1982

A few years later, one of the players in Niles' D&D campaign went to work for Dragon magazine. According to Niles, “One day, he told me that TSR was hiring editors, and I applied for a job. I took the editing test, which consisted of a 14 page manuscript I was supposed to mark up. I only found three things to change. . . and flunked the test. But TSR was also hiring game designers, and so, armed with a half-written novel and some notes from my campaign, I applied for a design job. I went through five interviews, and gradually convinced them that I could do the job.” Niles was hired by TSR in January 1982, as a game designer. “For the first few weeks I reviewed and critiqued outside submissions, and I wasn’t too good at it. I kept pestering my boss, Al Hammack, for a design assignment, and finally he gave me an old brief for a novice-level module, Cult of the Reptile God, and told me to write it. I completed it in four weeks, and it was published. I don’t know whether they liked it because it was good, or because I did it in only four weeks.” Niles worked on more than just D&D for TSR, “In the summer of 1982, I designed my first game, the Knight Hawks rules for the Star Frontiers game, with much help from my editor, Steve Winter.”

1954

Douglas Niles (born December 1, 1954, in Brookfield, Wisconsin) is a fantasy author and game designer. Niles was one of the creators of the Dragonlance world and the author of the first three Forgotten Realms novels, and the Top Secret S/I espionage role-playing game.