Erin Hoffman height - How tall is Erin Hoffman?
Erin Hoffman was born on 1981 in American, is a Game designer. At 39 years old, Erin Hoffman height not available right now. We will update Erin Hoffman's height soon as possible.
Now We discover Erin Hoffman's Biography, Age, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is She in this year and how She spends money? Also learn how She earned most of net worth at the age of 41 years old?
Popular As |
N/A |
Occupation |
Game designer |
Erin Hoffman Age |
41 years old |
Zodiac Sign |
N/A |
Born |
|
Birthday |
|
Birthplace |
N/A |
Nationality |
American |
We recommend you to check the complete list of Famous People born on .
She is a member of famous Game designer with the age 41 years old group.
Erin Hoffman Weight & Measurements
Physical Status |
Weight |
Not Available |
Body Measurements |
Not Available |
Eye Color |
Not Available |
Hair Color |
Not Available |
Dating & Relationship status
She is currently single. She is not dating anyone. We don't have much information about She's past relationship and any previous engaged. According to our Database, She has no children.
Family |
Parents |
Not Available |
Husband |
Not Available |
Sibling |
Not Available |
Children |
Not Available |
Erin Hoffman Net Worth
She net worth has been growing significantly in 2021-22. So, how much is Erin Hoffman worth at the age of 41 years old? Erin Hoffman’s income source is mostly from being a successful Game designer. She is from American. We have estimated
Erin Hoffman's net worth
, money, salary, income, and assets.
Net Worth in 2022 |
$1 Million - $5 Million |
Salary in 2022 |
Under Review |
Net Worth in 2021 |
Pending |
Salary in 2021 |
Under Review |
House |
Not Available |
Cars |
Not Available |
Source of Income |
Game designer |
Erin Hoffman Social Network
Timeline
Also in 2011, Hoffman published her first novel, Sword of Fire and Sea, the first of the Chaos Knight trilogy of fantasy novels, which was followed by Lance of Earth and Sky (2012) and Shield of Sea and Space (2013). From September 2010 until October 2011, Hoffman was a Lead Systems Designer at Zynga, as Lead Systems Designer for FrontierVille. In December 2011, she joined the social game studio Loot Drop as a lead designer, creating the game Charmcraft Hollow (2011). As of 2015, she is a game designer at GlassLab.
In 2010, she was appointed to the board of directors of the International Game Developers Association, a position which she held until early 2011.
Hoffman's actions, in part, led to the filing of three class action lawsuits against EA and some changes throughout the industry at large, such as reclassification of entry-level artists as hourly employees, thus making them eligible for overtime under California law. Her fiancé, EA employee Leander Hasty, was the main plaintiff in the successful class action suit on behalf of software engineers at EA, which in 2007 awarded the plaintiffs $14.9 million for unpaid overtime. After the affair and the court action, Hoffman and Hasty founded GameWatch, a watchdog organization meant to facilitate discussions between employees at different companies. It was closed in 2012.
In 2004, Hoffman became known for an initially anonymous blog post under the name "EA Spouse". The post, made on November 11, 2004 to LiveJournal, sharply criticized the labor practices of Electronic Arts. It was widely distributed in the video game industry. In 2006, Hoffman's identity as the poster was made public.
Hoffman graduated from Rensselaer Polytechnic Institute in New York in 2003, where she majored in Philosophy. From 1999 to 2004, Hoffman was a contract game designer for Simutronics, working on the multiplayer game DragonRealms, after which she went on to become a contract game designer and director of online communities for GoPets, a pet-based virtual world startup based in Seoul, Korea. She then worked for 1st Playable Productions on handheld games, such as being lead designer on GoPets: Vacation Island (2008). From 2008 to 2011 she designed games for HumaNature Studios, such as Kung Fu Panda World.
Erin Hoffman (born 1981) is an American game developer, blogger and fantasy writer. She has published three fantasy novels, and been lead designer on multiple games such as Kung Fu Panda World, GoPets: Vacation Island, and Frontierville. Her anonymous post as a disgruntled "EA Spouse" in 2004, based on the working conditions of her husband who was an Electronic Arts developer, led to industry-wide awareness of the frequent use of "crunch time" overtime work to complete games in the video game industry.