Jane McGonigal height - How tall is Jane McGonigal?

Jane McGonigal was born on 21 October, 1977 in Philadelphia, PA, is a Game designer, game researcher. At 43 years old, Jane McGonigal height not available right now. We will update Jane McGonigal's height soon as possible.

Now We discover Jane McGonigal's Biography, Age, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is She in this year and how She spends money? Also learn how She earned most of net worth at the age of 45 years old?

Popular As N/A
Occupation Game designer, game researcher
Jane McGonigal Age 45 years old
Zodiac Sign Libra
Born 21 October 1977
Birthday 21 October
Birthplace Philadelphia, PA
Nationality PA

We recommend you to check the complete list of Famous People born on 21 October. She is a member of famous Game designer with the age 45 years old group.

Jane McGonigal Weight & Measurements

Physical Status
Weight Not Available
Body Measurements Not Available
Eye Color Not Available
Hair Color Not Available

Who Is Jane McGonigal's Husband?

Her husband is Kiyash Monsef (m. 2005)

Family
Parents Not Available
Husband Kiyash Monsef (m. 2005)
Sibling Not Available
Children Not Available

Jane McGonigal Net Worth

She net worth has been growing significantly in 2021-22. So, how much is Jane McGonigal worth at the age of 45 years old? Jane McGonigal’s income source is mostly from being a successful Game designer. She is from PA. We have estimated Jane McGonigal's net worth , money, salary, income, and assets.

Net Worth in 2022 $1 Million - $5 Million
Salary in 2022 Under Review
Net Worth in 2021 Pending
Salary in 2021 Under Review
House Not Available
Cars Not Available
Source of Income Game designer

Jane McGonigal Social Network

Instagram
Linkedin
Twitter Jane McGonigal Twitter
Facebook Jane McGonigal Facebook
Wikipedia Jane McGonigal Wikipedia
Imdb

Timeline

2015

On September 15, 2015, McGonigal's second book, SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver, and More Resilient, was published by Penguin Press. It was #7 on the New York Times Best Seller: Advice, How-to and Miscellaneous List its debut week.

2011

On January 20, 2011, McGonigal's first book, Reality Is Broken: Why Games Make us Better and How they Can Change the World, was published. In this book, McGonigal looks not only at massively multiplayer online gaming and alternate reality games but also at games more widely. Using current research from the positive psychology movement, McGonigal argues that games contribute powerfully to human happiness and motivation, a sense of meaning, and the development of community.

2009

In July 2009, Jane suffered a concussion after hitting her head in her office. The symptoms were severe, lasted for several weeks, and led to her feeling suicidal. She requested her friends give her tasks to do each day.

2008

As a designer McGonigal became known for location-based and alternate reality games. She has taught game design and game studies at the San Francisco Art Institute and the University of California, Berkeley. In 2008 she became the Director of Game Research & Development at Institute for the Future and in 2012 Chief Creative Officer at SuperBetter Labs.

2006

After earning her BA in English, McGonigal started developing her first commercial games. In 2006, at the age of 28, she earned a PhD in performance studies and continued developing games. In 2009, she suffered a debilitating concussion that helped her in the development of a game, Jane the Concussion Slayer, for treating her concussion and other similar conditions; the game was later renamed SuperBetter. In 2011, her first book was published.

Jane has been developing commercial games since 2006, some of which are listed in the following chart:

1999

McGonigal received her BA in English from Fordham University in 1999 and her PhD in performance studies from the University of California, Berkeley in 2006. She was the first in the department to study computer and video games.

1977

Jane McGonigal (born October 21, 1977) is an American game designer and author who advocates the use of mobile and digital technology to channel positive attitudes and collaboration in a real world context.