Jenova Chen height - How tall is Jenova Chen?
Jenova Chen was born on 8 October, 1981 in Shanghai, China, is a Chinese video game designer. At 39 years old, Jenova Chen height not available right now. We will update Jenova Chen's height soon as possible.
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6' 1"
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5' 10"
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4' 11"
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5' 11"
Now We discover Jenova Chen's Biography, Age, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is He in this year and how He spends money? Also learn how He earned most of net worth at the age of 41 years old?
Popular As |
N/A |
Occupation |
Video game designer |
Jenova Chen Age |
41 years old |
Zodiac Sign |
Libra |
Born |
8 October 1981 |
Birthday |
8 October |
Birthplace |
Shanghai, China |
Nationality |
China |
We recommend you to check the complete list of Famous People born on 8 October.
He is a member of famous with the age 41 years old group.
Jenova Chen Weight & Measurements
Physical Status |
Weight |
Not Available |
Body Measurements |
Not Available |
Eye Color |
Not Available |
Hair Color |
Not Available |
Dating & Relationship status
He is currently single. He is not dating anyone. We don't have much information about He's past relationship and any previous engaged. According to our Database, He has no children.
Family |
Parents |
Not Available |
Wife |
Not Available |
Sibling |
Not Available |
Children |
Not Available |
Jenova Chen Net Worth
He net worth has been growing significantly in 2021-22. So, how much is Jenova Chen worth at the age of 41 years old? Jenova Chen’s income source is mostly from being a successful . He is from China. We have estimated
Jenova Chen's net worth
, money, salary, income, and assets.
Net Worth in 2022 |
$1 Million - $5 Million |
Salary in 2022 |
Under Review |
Net Worth in 2021 |
Pending |
Salary in 2021 |
Under Review |
House |
Not Available |
Cars |
Not Available |
Source of Income |
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Jenova Chen Social Network
Timeline
Flower was released to critical praise and awards. Chen and Thatgamecompany moved on to their next game, Journey. Journey was intended by Chen to focus on the element of communication and social interaction in video games. Since in most games the communication between players is focused on specific goals, in Journey Chen intended for the player to be able to either play alone or to come across other players, but not be able to communicate with them directly. Instead, players have to build relationships with each other through their actions, helping each other or leaving as they choose. Journey was released on the PlayStation Network on March 13, 2012, and has received critical acclaim.
The next game, Flower, was Chen and Thatgamecompany's "first game outside the safety net of academia". Chen was the creative director in charge of the game, while Santiago was the producer and Clark was the lead designer. The company ranged in size from six to nine people at varying stages of the game's development. Flower was intended by Chen to provoke positive emotions in the player, and to act as "an emotional shelter". Chen described the game as "an interactive poem exploring the tension between urban and nature". He decided on a "nature" theme early in the development process, saying that he "had this concept that every PlayStation is like a portal in your living room, it leads you to somewhere else. I thought; wouldn't it be nice if it was a portal that would allow you to be embraced by nature." Chen designed the game around the idea that the primary purpose of entertainment products like video games was the feelings that they evoked in the audience, and that the emotional range of most games was very limited. To make Flower have the "emotional spectrum" that he wanted, Chen looked at the development process as creating a work of art, rather than a "fun" game, which would not provoke the desired emotions. In 2008, during Flower' s development, Chen was named to the Massachusetts Institute of Technology MIT Technology Review Innovators Under 35 list, as one of the top 35 innovators in the world under the age of 35.
Chen felt that the reason that Cloud had been so warmly received was because the emotions it sparked in players were different than any other game available at the time, and believed that it was his "calling" to make more games that changed what people saw video games as. Chen went on to do his master's thesis the following year in the concept of dynamic difficulty adjustment, where the game adjusts how it reacts to the player based on the past and present actions of that player. Chen illustrated his ideas with Flow, a Flash game made with Nicholas Clark. The game involves the player guiding an aquatic microorganism through various depths of the ocean, consuming other organisms and evolving in the process. It was released in March 2006; it received 100,000 downloads in its first two weeks and by July had been downloaded over 650,000 times. A PlayStation 3 version was announced in May 2006 as a downloadable game via the PlayStation Store, and was released in February 2007. A version for the PlayStation Portable, developed by SuperVillain Studios, was released in March 2008. Flow became the most downloaded game on the PlayStation Network in 2007, and won Best Downloadable Game at the Game Developers Choice Awards.
Their first game, which won a grant of twenty thousand dollars from USC to produce, was Cloud, released in 2005, which "focuses on a young hospital patient who soars in his mind despite being trapped indoors". The idea was partially based on himself, as when he was a child he was often hospitalized for asthma. It was designed as an attempt to "expand the spectrum of emotions video games evoke". At a student showcase at the Game Developers Conference, Chen and Santiago showed the game to a representative from Sony, John Hight, saying that it was the first game in the "Zen" genre. Hight was interested, though no deal was forthcoming. The game won the Best Student Philosophy award at the Slamdance Guerilla Games Competition and a Student Showcase award at the Independent Games Festival, and was showcased on Spike TV, G4TV, and CBS Sunday.
Xinghan Chen (simplified Chinese: 陈星汉 ; traditional Chinese: 陳星漢 ; pinyin: Chén Xīnghàn ; born October 8, 1981), known professionally as Jenova Chen, is a Chinese video game designer. He is the designer of the award-winning games Cloud, Flow, Flower, and Journey, and is co-founder of Thatgamecompany.
Chen was born in Shanghai on October 8, 1981, and lived there until 2003. His parents were "a middle-class family". His father worked in the software development industry, having previously worked on "one of the earliest giant computers in China". Although Chen was interested in art and drawing as a young child, his father influenced him towards computers, entering him in programming contests from when he was 10 years old. He found himself interested in video games that he saw there, but was not as enthusiastic about programming. While a teenager, he had deep emotional experiences with games that he played, including The Legend of Sword and Fairy, which he ascribes to the fact that he was not as exposed to books, films, or life events that other people would have had those experiences with. These experiences drove him to try to create those types of feelings in games as an adult, when more emotional maturity had caused his "standards to rise" in what would move him in a game. It was during high school that he chose the English name Jenova after a character in Final Fantasy VII, wanting a name that would be unique anywhere he used it as there were "thousands of Jason Chens".