Jim Bambra height - How tall is Jim Bambra?
Jim Bambra was born on 1956 in British, is a Game designer. At 64 years old, Jim Bambra height not available right now. We will update Jim Bambra's height soon as possible.
Now We discover Jim Bambra's Biography, Age, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is He in this year and how He spends money? Also learn how He earned most of net worth at the age of 66 years old?
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Occupation |
Game designer |
Jim Bambra Age |
66 years old |
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Nationality |
British |
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He is a member of famous Game designer with the age 66 years old group.
Jim Bambra Weight & Measurements
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Weight |
Not Available |
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Not Available |
Dating & Relationship status
He is currently single. He is not dating anyone. We don't have much information about He's past relationship and any previous engaged. According to our Database, He has no children.
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Parents |
Not Available |
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Not Available |
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Jim Bambra Net Worth
He net worth has been growing significantly in 2021-22. So, how much is Jim Bambra worth at the age of 66 years old? Jim Bambra’s income source is mostly from being a successful Game designer. He is from British. We have estimated
Jim Bambra's net worth
, money, salary, income, and assets.
Net Worth in 2022 |
$1 Million - $5 Million |
Salary in 2022 |
Under Review |
Net Worth in 2021 |
Pending |
Salary in 2021 |
Under Review |
House |
Not Available |
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Not Available |
Source of Income |
Game designer |
Jim Bambra Social Network
Timeline
In 2003 he became managing director at Pivotal Games Ltd, a videogame development company based in Bath and owned by SCi Ltd. During his period at the firm it published the series of Conflict: videogames, the most successful of which was Conflict: Desert Storm. He remained as director until 2008, when SCi closed down the company. Between 2005 and 2009 he was also a board member of The Independent Games Developers Association Ltd.
In 1996 Bambra founded Pumpkin Studios, which achieved success with Warzone 2100, a computer game with a post-nuclear scenario. This company closed in 2000 after Eidos Interactive cancelled its then current project, Saboteur, a PlayStation video game.
During the 1990s he was Head of Design at MicroProse, where he worked on projects including Fields of Glory, Grand Prix, Special Forces, various X-COM products, and Gunship.
In 1989, Bambra co-wrote the Fighting Fantasy gamebook Dead of Night for Puffins, a Penguin inprint, with Stephen Hand.
In 1983, Bambra wrote "The Beginner’s Guide to Roleplaying Games" (with Paul Ruiz), published in Imagine magazine Issue 6 (Sept 1983), explaining what an RPG is and accompanied by a comic strip, "The Adventures of Nic Novice". He was a reviewer and writer for Imagine magazine 1983-1985, and reviewer for White Dwarf and Dragon magazines during the late 1980s and early 1990s.
Jim Bambra worked on game design and materials for various companies during the 1980s and early 1990s, including TSR (publisher of Dungeons and Dragons), Games Workshop (Warhammer), and West End Games (Star Wars RPG).
Jim Bambra (born 1956) is a British designer and reviewer of fantasy roleplaying games (RPG), and a former company director. He is particularly known for his contributions to Dungeons and Dragons, Fighting Fantasy, Warhammer, and Star Wars: The Roleplaying Game which was based on the Star Wars films. Later he became head of design at MicroProse, then managing director of Pivotal Games, a publisher of video games including Conflict: Desert Storm.