Naoki Yoshida height - How tall is Naoki Yoshida?
Naoki Yoshida (吉田 直樹) was born on 1 May, 1973 in Hokkaido, Japan, is a Video game producer and director. At 47 years old, Naoki Yoshida height not available right now. We will update Naoki Yoshida's height soon as possible.
Now We discover Naoki Yoshida's Biography, Age, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is He in this year and how He spends money? Also learn how He earned most of net worth at the age of 49 years old?
Popular As |
吉田 直樹 |
Occupation |
Video game producer and director |
Naoki Yoshida Age |
49 years old |
Zodiac Sign |
Taurus |
Born |
1 May 1973 |
Birthday |
1 May |
Birthplace |
Hokkaido, Japan |
Nationality |
Japanese |
We recommend you to check the complete list of Famous People born on 1 May.
He is a member of famous with the age 49 years old group.
Naoki Yoshida Weight & Measurements
Physical Status |
Weight |
Not Available |
Body Measurements |
Not Available |
Eye Color |
Not Available |
Hair Color |
Not Available |
Dating & Relationship status
He is currently single. He is not dating anyone. We don't have much information about He's past relationship and any previous engaged. According to our Database, He has no children.
Family |
Parents |
Not Available |
Wife |
Not Available |
Sibling |
Not Available |
Children |
Not Available |
Naoki Yoshida Net Worth
He net worth has been growing significantly in 2021-22. So, how much is Naoki Yoshida worth at the age of 49 years old? Naoki Yoshida’s income source is mostly from being a successful . He is from Japanese. We have estimated
Naoki Yoshida's net worth
, money, salary, income, and assets.
Net Worth in 2022 |
$1 Million - $5 Million |
Salary in 2022 |
Under Review |
Net Worth in 2021 |
Pending |
Salary in 2021 |
Under Review |
House |
Not Available |
Cars |
Not Available |
Source of Income |
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Naoki Yoshida Social Network
Timeline
Between December 2013 and December 2019, Yoshida wrote a regular column for Famitsu titled "Yoshida Uncensored" (吉田の日々赤裸々 ) , discussing his thoughts on Final Fantasy XIV, video games, the game industry, and game development in general. It has been collected into three published volumes. Yoshida ended the column in December 2019 due to lack of time to write it.
One of Yoshida's favorite game is Tactics Ogre directed by Yasumi Matsuno, who worked at Square Enix at the time and went on to create games such as Final Fantasy Tactics, Vagrant Story and Final Fantasy XII. Tactics Ogre had made such an impact on him that he built his career in order to have the opportunity to work with Matsuno and create a game together. Yoshida eventually joined Square Enix in 2004, but Matsuno had left the company soon after. He became the head of the Dragon Quest: Monster Battle Road series as well as a game designer of Dragon Quest X in its early stages. In December 2010, he was taken off the Dragon Quest team and placed in charge of the staff that developed the massively multiplayer online role-playing game (MMORPG) Final Fantasy XIV, which had been unsuccessful since its launch several months before. Then company president Yoichi Wada attributed this decision to Yoshida's experience, "charismatic" leadership skills and "passionate" will to satisfy customers. Yoshida was not acquainted with any of the Final Fantasy XIV team's members and thus had to demonstrate his dedication to the project first to gain their trust as director. He then talked with the individual developers to find out their ideas for improvements to the revised version known as Final Fantasy XIV: A Realm Reborn. He proceeded with describing to the team the precise goals to achieve. Yoshida drew some inspiration from his long-lasting enthusiasm for MMORPGs, having played such titles as Ultima Online, EverQuest, Dark Age of Camelot, World of Warcraft, Warhammer Online, Rift, Star Wars: The Old Republic and Guild Wars 2. As a result of his direction, reviewers and commentators have credited Yoshida with "rescuing" the Final Fantasy XIV project. He went on to work with Matsuno in creating the Return to Ivalice raid for Final Fantasy XIV: Stormblood, saying he "was able to fulfill [his] dream to work with Matsuno-san".
Yoshida joined the video game industry in 1993 and started his career at Hudson Soft, where he was assigned to the creation of PC Engine games at first. Later, he participated as scenario writer in the Far East of Eden series and as game designer in the Bomberman series. After he left Hudson Soft, he worked at several smaller game studios for five years.
Naoki Yoshida (吉田 直樹 , Yoshida Naoki, born May 1, 1973) , also known by the nickname Yoshi-P, is a Japanese video game producer, director and designer working for Square Enix. He is known primarily for his work on massively multiplayer online role-playing games (MMORPGs), as chief planner on Dragon Quest X, and as director and producer of Final Fantasy XIV: A Realm Reborn. He is credited with rescuing the original Final Fantasy XIV project from its disastrous launch. Yoshida is an Executive Officer at Square Enix, the Head of Square Enix's Creative Business Unit III and part of the Final Fantasy Committee that is tasked with keeping the franchise's releases and content consistent.