Toby Gard height - How tall is Toby Gard?

Toby Gard was born on 8 June, 1972 in Chelmsford, Essex, England, is a Video game designer, writer. At 48 years old, Toby Gard height not available right now. We will update Toby Gard's height soon as possible.

Now We discover Toby Gard's Biography, Age, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is He in this year and how He spends money? Also learn how He earned most of net worth at the age of 50 years old?

Popular As N/A
Occupation Video game designer, writer
Toby Gard Age 50 years old
Zodiac Sign Gemini
Born 8 June 1972
Birthday 8 June
Birthplace Chelmsford, Essex, England
Nationality English

We recommend you to check the complete list of Famous People born on 8 June. He is a member of famous with the age 50 years old group.

Toby Gard Weight & Measurements

Physical Status
Weight Not Available
Body Measurements Not Available
Eye Color Not Available
Hair Color Not Available

Dating & Relationship status

He is currently single. He is not dating anyone. We don't have much information about He's past relationship and any previous engaged. According to our Database, He has no children.

Family
Parents Not Available
Wife Not Available
Sibling Not Available
Children Not Available

Toby Gard Net Worth

He net worth has been growing significantly in 2021-22. So, how much is Toby Gard worth at the age of 50 years old? Toby Gard’s income source is mostly from being a successful . He is from English. We have estimated Toby Gard's net worth , money, salary, income, and assets.

Net Worth in 2022 $1 Million - $5 Million
Salary in 2022 Under Review
Net Worth in 2021 Pending
Salary in 2021 Under Review
House Not Available
Cars Not Available
Source of Income

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Timeline

2010

From 2010 to 2012, he worked on a webcomic called Otherworld. From 2012 to 2014 Gard was the game director for Yaiba: Ninja Gaiden Z at Spark Unlimited. In 2014 Gard founded a new studio called Tangentlemen.

2004

Galleon released nearly 7 years later on Microsoft's Xbox, in 2004, then Gard was hired by Eidos (publisher and copyright holder of the Tomb Raider series) to work with Crystal Dynamics on a reboot of the Tomb Raider franchise, beginning with Tomb Raider: Legend. While initially hired as a creative consultant, his work became "hands on" during the production and eventually included Lara's visual redesign, overseeing character design and creation, co-writing the story, designing and implementing parts of the character movement system, and directing the cinematics.

1997

Gard left Core Design in 1997. With Tomb Raider already an established hit, Core was no longer giving Gard the creative freedom he originally had. In the end he was given the choice of making a Tomb Raider port for the Nintendo 64, or working on Core's vision for Tomb Raider II. Neither option appealed to him, so he left the company. Gard had been headhunted by other software companies including Interplay and Shiny Entertainment (which prematurely announced that it had hired Gard) but did not take up their offers of employment.

In late 1997, he formed the company Confounding Factor along with co-developer Paul Douglas, who had worked with Gard on Tomb Raider. Galleon was announced soon after.

1995

Originally employed at Core Design, he was part of the team who designed the original Tomb Raider video game in 1995 along with the character Lara Croft. His work on the game included building and animating most of the game's characters (including Lara), animating the in-game cutscenes, storyboarding the FMVs, and managing the level designers. Core gave Gard creative control over the game, although it was clear they wanted to market Lara's sex appeal, even asking Gard to implement a nude code into the game, which he refused to do. His vision for Lara was "a female character who was a heroine, you know, cool, collected, in control, that sort of thing" and that "it was never the intention to create some kind of 'Page 3' girl to star in Tomb Raider".

1972

Toby Gard (born 1972 in Chelmsford, Essex) is an English computer game character designer and consultant, notably being part of the team that created fictional female British archaeologist Lara Croft. Lara Croft was awarded a Guinness World Record recognizing her as the "most successful human video game heroine."